Death Ray Manta: The Videogame
Death Ray Manta is an arena shooter where you blow stuff up and make pretty colours in the spirit of Minter, Jarvis and Fearon. That’s an 8/10 in Edge Magazine money.
Despite the name, Death Ray Manta has no DRM. DRM is crap.
OS: Windows Vista/Windows 7/Windows 8
Direct X: Direct X9 Required
Graphics Card: Any half decent graphics card purchased in the past 3 years
Memory: 2 Gig RAM upwards
Hard Drive Space: 100 Meg
OS: Snow Leopard/Lion/Mountain Lion
Memory: 2 Gig upwards
Graphics Card: Any half decent graphics card purchased in the past 2 years
Recent MBP’s should also work, allegedly.
Hard Drive Space: 100 Meg
This is Death Ray Manta
Death Ray Manta (or DRM:The Videogame, no… not that sort of DRM!) is a videogame. Or rather, it’s the distillation of everything we love and adore about videogames. Stripping out the cruft, stripping out the things that waste our time and leaving you with nothing but game. It’s an attempt at finding the 2 1/2 minute pop song in videogame form only lasting more than 2 1/2 minutes. Although it’s perfectly possible to let your game last only 2 1/2 minutes by dying at the 2 1/2 minute mark, I suppose.
Death Ray Manta is an arena shooter that knows its history. From Robotron to Llamatron to Geometry Wars and on, Death Ray Manta keeps one eye on what works, what’s worked and tries to explore it all. Quickly. In a condensed few moments of pleasure.
Death Ray Manta is a videogame about flashing lights in your face. Very, very, pretty lights. It’s an arcade game that filters what Eugene Jarvis could have done visually given access to modern technology. Which means enormous cataclysmic explosions of rainbow colour. Often.
No Time Wasted
Death Ray Manta doesn’t waste your time. Designed to be quickly dip into/dip out-able, a game of DRM won’t take up too much of your time at all. And why should it? We’ve all got lives to lead, let’s make this quick, but let’s make it the good kind of quick. The kind of quick where you don’t even realise you’ve just lost those minutes of your existence because it was fun. And maybe that fun will lead to a few more minutes being lost and well, wasn’t I just making a cup of tea?
Death Ray Manta is a game about taking one look at the screen then destroying everything on it. Then doing it again. And again. Because blowing stuff up is tremendous fun. We’ve worked very hard to ensure that blowing stuff up is fun. Which is lucky considering the game is about blowing stuff up. Did we mention it’s about blowing stuff up?
DRM is a game about blowing up stuff. All of it.
So yes, DRM is a videogame about blowing things up and flashing lights in your face in the most wonderful manner.
DRM is videogames.
Pictures Of DRM
“The background shifts and warps as the game projects endless LED bursts of encouragement, and the relentlessly euphoric soundtrack only adds to the over-powering atmosphere.”– Edge
“Just when you thought Rob Fearon’s shmups couldn’t get any more eye-bleedingly confusing, they did”
“I am not very good at staying not dead, but even I, with my mayfly-lifespans, can admire exquisite colours, great music and enemies that, when staring death himself square in the eyes, chant things like “I love you” and “squeeze me””– Beefjack
“You know that cacophony that greets you when you walk into a big arcade? You know, the sort of one they have at the end of Brighton pier. The sound of 60 different games being played at max volume, with boozed up people shouting at each other over the top and neon everywhere and flashing disco lights and there are little kids running all over the place and you’ve had too much fizzy sherbert but you kind of like it? Fearon’s games are a bit like that” – Scripted Sequence
“If you’ve ever played Geometry Wars you’ll know that it’s fast paced, colourful and addictive. Now imagine that times forty with a side order of crazy and more visual stimulation than you could ever imagine” – The Reticule
“After spending some time with DRM though, I realize that this is very much a celebration of the videogame” – I Luv Games
“I honestly believe cacophony is the only way to describe what I have saw, as each and every enemy burst into vibrant colors which filled the screen. It could almost be considered parody of arcade game graphics” – Indie Game Mag
“the sort of thing you’ll want to play if you’ve ever shivered in delight at the touch of primary-coloured lasers against a black, vacuumous background” – PCGamesN
“It’s looking rather beautiful” – RockPaperShotgun
“It’s a polymorphous colour cluster. An effervescent, saccharine, gum-rotting sherbet dip that crackles in your mouth and turns your piss pink. And I can’t get enough of it.” – ClickIndie
“Lord, look at those colors. It’s beautiful, isn’t it? Bright, cheerful, and hectic” – GameRanx
An incredible 2 track audio assault provide the A and the B to DRM’s sides. Taking front stage with The Theme From DRM, taking cues from Eighties movie soundtracks and scenes of me running in slow motion is Gavin Harrison of Gavin Harrison. Taking ingame duties with the Irene Cara wet dream of The DRM Anthem, it’s Barry Island of Infinite States.