15 May 2009 ~ 21 Comments

SYNSO2:Squid Harder

When 4 worlds collide, only one hero can save the day. The very greatest of all squids, SYNSO. Help SYNSO survive for whole minutes at a time using nothing but his head filled with laser beams.

Squid Yes, Not So Octopus:Squid Harder

SYNSO floats onto your Xbox 360: Click here to grab the demo or the full version. Available now for only 80 MS Points.

Squid Yes, Not So Octopus 2: Squid Harder: Amazing colourful arena shooting wonderment from Bagfull Of Wrong.

Featuring:

4 worlds of non stop mayhem
Keyboard/Joystick/Switch control
Configurable effects levels
Squids
Not any octopus, sorry.

Credits

Music by Syntronic
Graphics and game design by Robert D. Fearon
Crypt Of Tomorrow font by Auntie Pixelante
Remaining audio by Robert D. Fearon
4Noah by William Pilgrim
Inspiration: Jeff Minter, Paul Holmes, Eugene Jarvis, Half Man Half Biscuit, Tea (and the drinking thereof)

The title Squid Yes, Not So Octopus is used with the kind permission of Geoff at Probe Plus and Nigel of Half Man, Half Biscuit. Thanks guys. Appreciated.

Media

World 1 playthrough by Shinryu74

Due to music licensing, the full original version of SYNSO:Squid Harder is available as a free download. However, please consider a donation to get the special edition (pictured) with improved and remixed graphics and all our other PC games thrown into the bargain.

1. PAY WHAT YOU WANT

You choose the price. Pay what the game is worth to you. Every contribution helps us make our games bigger, better and provides us with food, so it’s greatly appreciated. Thanks.

2. ONLY PAY ONCE

One donation gets you access to all our games. Once your payment has gone through you’ll be redirected straight to a download page where you can fill your boots with all the titles we’ve released to date on the PC (sorry, other format games not included).

3. Pay and Go

All payments are handled securely by Paypal.

How much are our games worth to you? Choose your price.



Other Amount:



21 Responses to “SYNSO2:Squid Harder”

  1. Werwolf696 8 June 2009 at 7:07 am Permalink

    Unbelievable! Both SY!NSO! games ROCK! Haven’t tried WT, but I’m sure it’s more of the same… keep up the amazing work and continue to appeal to my sense of pixel shattering seizure inducing mayhem!

  2. ortoslon 10 June 2009 at 3:22 pm Permalink

    World 4 playthrough: http://www.youtube.com/watch?v=aEOFqC9PD2U

  3. MindSnap 16 June 2009 at 10:00 pm Permalink

    SYNSO is great! I love the style and music, not to mention the solid gameplay. Full motion blurr and effects are eye-bleedingly wonderful. However:

    I much preferred the title screen that the beta had (it was up on TIGSource) to 1.0

    and

    I can get a high score once, but even if I beat it the high score list on the title screen doesn’t change. I would check over the high score changing triggers. I did all of this on world 1. For example: I had 28000 pts, then I beat it with 30000 points but it doesn’t change and still shows the previous score.

  4. Almo! 7 August 2009 at 11:14 pm Permalink

    Neat game! I’m wondering if there’s a way the app can look “busy” somehow, as my screen saver kicked in while I was playing. Needless to say that was instant Squidageddon. :(

  5. admin 8 August 2009 at 2:25 am Permalink

    Hi, erm, not sure. Theoretically, it should already do that but I’ll look into it and see if there’s owt I can do.

    As soon as I can find out where I left the code anyway :D

  6. Julius 25 August 2009 at 9:03 pm Permalink

    Any chance for a Linux port of this? Would be greatly appreciated!

  7. Jan 23 November 2009 at 1:12 am Permalink

    The first one was a great game, but every time I try to play the second, the screen is covered up by a big box, and I can’t see what I’m doing. Messing with the compatibility mode fixed it at first, but the box just came back. What am I doing wrong?

    • admin 25 November 2009 at 4:07 pm Permalink

      I think that’s a surfaces problem. You can try changing the motion blur settings in the .ini file to 0 and that -might- get rid of it. Other than that, I’m not too sure.

  8. Brad 4 December 2009 at 8:29 pm Permalink

    Fantastic game! Only thing that could be better would be playing it on the 360 alongside the first one.. What are the odds of a port happening? :)

  9. RobF 5 December 2009 at 4:17 am Permalink

    50/50 ;D

    Andy’s got the code but it’s entirely up to him as to whether he bothers himself with a port. It’s a bit more sprawling than SYNSO1 so I can well understand if he doesn’t fancy it.

    You never know though.

    • Brad 6 December 2009 at 2:16 am Permalink

      Good to know there’s at least a possibility. :)

  10. Icaro94 18 April 2010 at 6:59 am Permalink

    Here is the review of the game for the O-scope:

    http://o-scope.blogspot.com/2010/03/synso2-squid-harder.html

    Regards.


Leave a Reply